Merge remote-tracking branch 'origin/master' into prod
* origin/master: show hints for medal targets Lighter color for below bronze stats
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@ -180,22 +180,34 @@ then
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if (( last["$stat"] >= bronze["$stat"] ))
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then
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(( bronzecount++ ))
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if (( last["$stat"] >= silver["$stat"] ))
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then
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(( silvercount++ ))
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if (( last["$stat"] >= gold["$stat"] ))
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then
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(( goldcount++ ))
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if (( last["$stat"] >= platinum["$stat"] ))
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then
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(( platinumcount++ ))
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if (( last["$stat"] >= black["$stat"] ))
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then
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(( blackcount++ ))
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fi
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fi
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fi
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fi
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else
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(( pct = last["$stat"] * 100 / bronze["$stat"] ))
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upbronze[pct]+="$stat "
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fi
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if (( last["$stat"] >= silver["$stat"] ))
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then
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(( silvercount++ ))
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else
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(( pct = last["$stat"] * 100 / silver["$stat"] ))
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upsilver[pct]+="$stat "
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fi
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if (( last["$stat"] >= gold["$stat"] ))
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then
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(( goldcount++ ))
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else
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upgold+=( "$stat" )
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fi
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if (( last["$stat"] >= platinum["$stat"] ))
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then
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(( platinumcount++ ))
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else
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upplatinum+=( "$stat" )
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fi
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if (( last["$stat"] >= black["$stat"] ))
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then
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(( blackcount++ ))
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else
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upblack+=( "$stat" )
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fi
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done
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cat <<-EOHTML
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@ -227,36 +239,65 @@ then
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printf "%'li" ${lvl[level]}
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echo '</td>'
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else
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echo '<td style="background:grey">'
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echo '<td style="background:lightgrey">'
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printf "%'li" ${lvl[level]}
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echo " (<span style=\"color:#FF2020;font-weight:bold\">"
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printf "%'li" $(( last["AP"] - lvl[level] ))
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echo '</td>'
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echo '</span>)</td>'
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fi
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if (( silvercount >= lvlsilver[level] ))
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then
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echo '<td style="background:lightgreen">'${lvlsilver[level]}'</td>'
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else
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echo '<td style="background:grey">'$(( silvercount - lvlsilver[level] ))'</td>'
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echo "<td style=\"background:lightgrey\">${lvlsilver[level]} (<span style=\"color:#FF2020;font-weight:bold\">$(( silvercount - lvlsilver[level] ))</span>)<br />"
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for id in {100..0}
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do
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[ -z "${upsilver[id]}" ] && continue
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(( colforce = id * 255 / 100 ))
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echo "<div style=\"background:#FF$(printf %02x $colforce )00\"><a href=\"#${upsilver[id]}\">${upsilver[id]} ($id%)</a></div>"
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done
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echo '</td>'
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fi
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if (( goldcount >= lvlgold[level] ))
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then
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echo '<td style="background:lightgreen">'${lvlgold[level]}'</td>'
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else
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echo '<td style="background:grey">'$(( goldcount - lvlgold[level] ))'</td>'
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echo "<td style=\"background:lightgrey\">${lvlgold[level]} (<span style=\"color:#FF2020;font-weight:bold\">$(( goldcount - lvlgold[level] ))</span>)<br />"
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for id in {100..0}
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do
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[ -z "${upgold[id]}" ] && continue
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(( colforce = id * 255 / 100 ))
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echo "<div style=\"background:#FF$(printf %02x $colforce )00\"><a href=\"#${upgold[id]}\">${upgold[id]} ($id%)</a></div>"
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done
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echo '</td>'
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fi
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if (( platinumcount >= lvlplatinum[level] ))
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then
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echo '<td style="background:lightgreen">'${lvlplatinum[level]}'</td>'
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else
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echo '<td style="background:grey">'$(( platinumcount - lvlplatinum[level] ))'</td>'
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echo "<td style=\"background:lightgrey\">${lvlplatinum[level]} (<span style=\"color:#FF2020;font-weight:bold\">$(( platinumcount - lvlplatinum[level] ))</span>)<br />"
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for id in {100..0}
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do
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[ -z "${upplatinum[id]}" ] && continue
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(( colforce = id * 255 / 100 ))
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echo "<div style=\"background:#FF$(printf %02x $colforce )00\"><a href=\"#${upplatinum[id]}\">${upplatinum[id]} ($id%)</a></div>"
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done
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echo '</td>'
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fi
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if (( blackcount >= lvlblack[level] ))
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then
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echo '<td style="background:lightgreen">'${lvlblack[level]}'</td>'
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else
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echo '<td style="background:grey">'$(( blackcount - lvlblack[level] ))'</td>'
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echo "<td style=\"background:lightgrey\">${lvlblack[level]} (<span style=\"color:#FF2020;font-weight:bold\">$(( blackcount - lvlblack[level] ))</span>)<br />"
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for id in {100..0}
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do
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[ -z "${upblack[id]}" ] && continue
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(( colforce = id * 255 / 100 ))
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echo "<div style=\"background:#FF$(printf %02x $colforce )00\"><a href=\"#${upblack[id]}\">${upblack[id]} ($id%)</a></div>"
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done
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echo '</td>'
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fi
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echo "</tr>"
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echo '</tr>'
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done
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cat <<-EOHTML
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</table>
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@ -325,6 +366,7 @@ then
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<div>
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<img
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src="graph?graph=$stat&start=$start&end=$end"
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id="$stat"
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alt="Ingress $stat evolution" />
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</div>
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EOHTML
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@ -448,7 +490,7 @@ else
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TICK:tickgold#0000FF50:1
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TICK:tickplatinum#0000FF50:1
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TICK:tickblack#0000FF50:1
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AREA:areanone#303030
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AREA:areanone#E0E0E0
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AREA:areabronze#A02020
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AREA:areasilver#808080
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AREA:areagold#A0A020
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